Stan Wijnans

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Webdesign by
Stan Wijnans
 

research Bath Spa University UK 2007

Sound Skeleton

Sound Skeleton is a practical PhD project by Stan Wijnans that emphasizes the sonic spatiality in choreography by creating an interactive dance and 3D sound performance that succeeds from both spatial perspectives. The described research- and development project uses a wireless Radio Frequency/Ultrasonic Indoor Positioning system (Randell & Muller 2001). An extensive research period was undertaken in collaboration with prof. S. Rubidge in 2006/7 at the University of Chichester, UK, funded by a small grant of the AHRC (see report).

 

The spatial interactive surround sound environment is programmed in the visual programming environment Max/MSP/Jitter using 8.1 ambisonic surround sound patches, a custom built interactive additive synthesizer and several vocal sound samples.


In the thesis strategies for transcending the general perception of musical form in dance performance into a perception of the sonic environment as a ‘space-rhythm’ dimension is discussed. Both the individual and collective ‘living architecture’ of the dance performers is used as the starting point for a real-time generation of a spatio-temporal musical form.

 

In this way an innovative method is designed to compose spatial sound. A realtime ChoreoSonic spatial disembodiment is created by emphasizing a virtual spatial sound body outside the dancing body.

 

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