Part 1 Practice

1 Introduction

2 Muscle Machine
3 Technology
4 Concept
5 Conclusions
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Stan Wijnans

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Interactive Sound Performances involving

Robotics and Sensor Systems

Programmed in MAX/MSP  

Submitted in partial fulfilment of the MA Sonic Arts
Centre for Electronic Arts, Middlesex University, November 2003

This dissertation consists of two parts:
 
The first part will focus on the work being accomplished in the first two semesters as a context for the third semester which included an investigation of electronics and the final interactive (robotics) sound performance. Details are given about this final collaborative project: Stelarc’s ‘Muscle Machine’ (formerly known as ‘Anatomical Exoskeleton’).

Robot Muscle Machine performance artist Stelarc

The second part addresses conceptual, theoretical and philosophical issues which relate to interactive music- and robotics performances. We will look deeper at the human - machine relationship, artificial intelligence, neural networks, mapping, improvisation and artistic - technology collaborations from a sonic point of view.

(Note : I regularly refer to quotes from an essay by Roy Ascott  (‘A Digital Arts Glossary’ 1996) throughout this writing. Roy Ascott is director of the Centre for Advanced Inquiry in the Interactive Arts of the University of Wales College, Newport, U.K. He has pioneered the place of cybernetics, telematics and interactive media in art and is on the editorial board of the Leonardo journal.)


Ascott, Roy (1996) 'A Digital Arts Glossary'. Point, Art + Design Research Journal (1:1), pp.8-11. London.

Download the full paper